AI Insights · Timothy · March 2024
Top 5 Historical Games on Android in Latin America Q1 2024
Explore the performance of the top 5 historical games on Android in Latin America for Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 historical games on the Android platform in Latin America displayed notable trends in their weekly downloads, revenue, and active users, according to Sensor Tower data.
Royal Match from Dream Games, Ltd. saw significant activity throughout the quarter. Weekly revenue fluctuated, peaking in mid-February at around $189K. Downloads reached their highest in early February with approximately 1.03M, while weekly active users peaked at nearly 4M in mid-February before a gradual decline to 3.6M by the end of March.
LilithGames' Rise of Kingdoms: Lost Crusade experienced a steady weekly revenue, ranging from $46K to $65K, with a peak in early March. Download trends showed a decline from 44K in late January to 16K by the end of March. Active users peaked at 688K in mid-February, with a slight dip to 568K at the end of the quarter.
Rise of Castles: Ice and Fire by Long Tech Network Limited exhibited steady growth in weekly revenue, starting at $31K in early January and reaching $39K by the end of March. Downloads saw a significant increase, peaking at 16K in mid-February before dropping to 5K by early March. Active users also showed a rising trend, peaking at 58K in mid-February before settling at around 44K by the end of March.
June's Journey: Hidden Objects from Wooga had a consistent revenue stream, peaking at $33K in mid-February. Downloads saw a spike in early February with 14K, but this declined to 3.9K by the end of March. Active users showed a downward trend, starting at 139K and concluding the quarter at around 90K.
King's Choice by ONEMT SGP experienced relatively stable weekly revenue, fluctuating between $12K and $17K throughout the quarter. Downloads started strong at 24K in early January, dropping to 6K by early March before a slight rebound to 14K at the end of the quarter. Active users peaked at 90K in early January, declining to 55K by early March, then slightly rising to 70K by the end of March.
For more detailed insights and data on these historical games, visit Sensor Tower.